Return to the Mothership...
April 1 2002, Volume 2, Issue 1.1
EU debrief begun, players not convinced
By Mike Pohjola
The first major
attempt for a joint European larp has now reached the debriefing
stage. The LARP originally titled "European Economic Community"
and later the rather silly "European Communities", earned
its final name "European Union" as late as 1993. The game
begun March 25th 1957 with only six players, many more joining as
first reviews of the game got out.
The huge LARP
project was initiated by Sir Winston Churchill, and the first GM
meeting was organized as early as 1949 in Strasbourg. The long planning
period was mostly a reaction to the badly written World War LARPs
that were criticized for poorly motivated characters.
EU remains the
second longest running international LARP of the twentieth century
being put to shame only by "Soviet Union". Yet, most critics
applaud EU for its emphasis on inter-character struggles instead
of using cast members to play enemy states. Yet one of the main
storylines in EU was the Balance of Terror, foreshadowing some great
outward threat that disappointingly never came.
"The Germans
told us the EU was a good game," says Finnish president Tarja
Halonen repairing her boffer sword. "We applied to play, and
were accepted. We'd heard rumors about the darkness rising and revolutions,
but turns out all they had was some lame-ass economic plots. Yeah,
the
currency changes. Whoop-de-doo. I mean, who cares, right?"
Several players
have given similar critique during the debriefing session that has
been going on for over a month, and is scheduled to end April 1st,
2002. Main problems seem to be lack of purpose and the erratic plots.
The last main
GM Javier Solana admits to some of these accusations during a pause
in the debriefing. Says Solana, "When we realized the end of
the LARP was near, we got desperate. We knew we wanted to go down
with a bang, so we came up with this George W. Bush character. He
was your perfect villain: ruthless, stupid and self-righteous."
"Many of
our characters did instinctively hate him. But somehow they never
got around to doing anything about it. We were expecting a war,
or at least some international conflict. But the players just sat
on their butts watching him take away their liberties." Adds
Solana, "in retrospect, we
could've made it clearer that he was the end villain. But how obvious
should we go? Dressing the guy in black leather and calling him
Evil Emperor just doesn't work in a political game like this."
Not all the
participants have negative feelings about EU, though. "Sure,
it wasn't perfect but they had some great ideas", comments
British Prime Minister Tony Blair removing his glued-on ears. "With
more characters and more plots, it would've been brilliant. The
game material had a concept called the 'United Nations.' I'm thinking
it could work by itself, as well. Think about it! Over a hundred
players and the clash of different religions and cultures. If we
could find a place large enough for that, there could really be
something in that." Blair thinks about this for a
while, and then says: "Not that I'd want to organize it. It's
too much work."
The
LARPer Staff
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