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Live Nude LARPing!!
August 2001, Volume 1, Issue 2

Ooops!!!

by Jim MacDougal

There are no spoilers in this installment of "Ooops!!!" You may read on with no fear of affecting your enjoyment of either of the games listed here.


The Marin County New Age Society Cocktail Party

The character Sagittarius Firestar has gifted all the other characters with crystals which she insists must be worn at all times. While most of them think the quartz on a rope is stupid, Society members dutifully wear the crystals at every cocktail party because otherwise Firestar will have a shrieking fit for "mistreating" the crystals. Unfortunately, only about half the characters have this explained to them. The remainder just receive the cryptic item card "Crystal Pendant" and thus have no notion of its importance. These characters have only a hasty explanation from the GM standing between them and a furious Sag Firestar.

When I began writing the game I had not decided whether the character Dell Jedd would be called "Dell" or "Dale" and used both names on different days (silly me, I thought I'd just fix it later). To compound this, the typo "Judd" slipped into the copy with insidious regularity. Thus, in the hastily proofed first version of the Cocktail Party, this character had four names.

When I named the character Tovar the Inimicable I'm not sure what I was thinking. Maybe I was thinking it was a synonym for inevitable or inestimable or even inimitable. I'd like to think I know better. All I remember is I liked the sound. Inimicable, a rarely used tense of inimical, means "can be harmful to or have an adverse effect on," and can be interpreted as "could be your enemy". This is not what I had in mind, but it's an amusing error and so Tovar's name has stuck. I still like the sound; it's fun to watch players try to pronounce it in the character's affected Gypsy accent.


Fallout

Notes submitted by David Lichtenstein, writer/GM of Fallout

"My medireview fantasy game, Fallout, is only a four-hour LARP, so I've got fewer booboos to report than you did regarding Uberman's Wake. [Actually, Uberman's Wake is also a four hour game, and I believe it has fewer characters than Fallout. I'm not sure how this makes me feel. -Jim] Nevertheless, there were a few embarrassments.

In the sheets for two married characters, I forgot to mention how long they'd been married. The husband and wife each made different guesses and role-played based on their different guesses, causing some confusion.

Two characters who'd had a confrontation in the past had different opinions on who was armed.

None of the PCs actually know how strong/competent they are in comparison with others around them.

I never wrote a bluesheet about vampires. Various of the characters had heard of them or dealt with them before, but there was no 'official' word on what vampires were or what they could do.

I'll be struggling mightily to correct all of these problems for any future rerun of Fallout."

We all make mistakes. Oh yes you do, don't even try to deny it. Why not share your "learning experiences" with us? Please send them to ooops@thelarper.org

It's OK, really, we're laughing with you, not at you.