The LARPer Homepage LARPer Archives LARPA Homepage

 

January 2002, Volume 2, Issue 1

Table of Contents

In Features:

  • Where Did you Get the Idea From? by Jim MacDougal
    Never ask a creative person "Where do you get your ideas?" Ideas come from everywhere, and each idea's origin has a story all its own...  More...
  • Costuming For Guys Who Don't Give a Crap by Dave Coleman
    There are many attractions to LARPing which might draw one to the hobby. A yen for acting. A desire to shine in front of one's peers. The joy of escaping into a world where things are a little more exciting, and everyone is above average. But it is the truly rarified and distinguished LARPer who derives utmost enjoyment from dressing up in funny clothes. I'm talking about the Kostume Kings...  More...
  • LARP in the Time of Cholera by Gordon Olmstead-Dean
    A couple of weeks ago, I sat down with the Co-GM of my current campaign and figured out our current unemployment statistics. After a few moments with pen and paper, we came to the conclusion that about 18% of our regular contingent were currently unemployed...  More...
  • Thespians Do It On Stage by Laura Quimby
    The history of LARP is shrouded in mystery. Regardless, most will agree that the origins of LARP have less than a few hundred years of history. And the basic truth of the matter is – someone's been doing this much, much longer...  More...
  • The Man Who Never Was by Cheryl "Tashi" Costa
    As a theatrical artist, the original idea came to me in back in 1998. The idea was to create this massive research web site and perhaps a cable television documentary built around...  More...
  • Ooops!!! by Jim MacDougal
    Mistakes happen. Mistakes happen in LARPS a lot. You're supposed to learn from them, and with luck your mistakes will be worth a couple of laughs...  More...

In News:

  • White Wolf vs. Camarilla: A Civil Action by Gordon Olmstead-Dean and Staff
    There's some sort of legal battle going on between the Camarilla and White Wolf. A lot of terms are being thrown around, and a lot of statements made. But what does it mean, and who is winning?...  More...
  • Intercon XVII by Stephanie Olmstead-Dean
    October 4-6, 2002, at the Days Hotel of Timonium, Maryland, Intercon XVII brings the best of LARP to the Baltimore area...  More...
  • General News by Gordon Olmstead-Dean
    Events of News of Interest in the World of LARP
  • Drink Deeper by Eric Smith
    Drink Deeper is the sequel to Drink Deep, which ran in February of 1999. Drink Deeper will be run on from February 22nd through 24th...  More...

In Genres:

  • Techno Twinkies and You by Erica Hartzell
    Part of the NERO Alliance campaigns, NeroNJ, utilizes technology as a vital component in the running of our high medieval Fantasy LARPing campaign...  More...
  • LRP in the UK by Mark Dollar
    Peckforton. Here in the United Kingdom, the name means Home for the Live Roleplay hobby. Peckforton Castle was where the first adventures with any degree of professionalism were run more than 20 years ago....  More...

In Reviews:

  • Hail NERO! by Tom Haswell
    This was a long time ago for most of us, but do you remember the stunning joy of first immersing yourself into the realms of tabletop fantasy gaming? I hadn't really had it happen again for about the last 10 or 12 years, then a friend took me to a NERO Alliance game...  More...
  • Rules To Live By: Supernatural by Scott Mohnkern
    When Rules To Live By: Supernatural (RTLB) was released, I was really excited. I had played in several games that had "supernatural" elements to them using RTLB, and was disappointed that the original release of RTLB didn't include any supernatural rules. For the most part, I wasn't disappointed in what I found...  More...

In Editorial: